The second half of the twentieth century has witnessed remarkable advances in technology. The unquestioned leader in this race has been computer technology. Even the most modest personal computers today have computing power that would have astounded the leading technol ogists a few decades earlier, and what's more, similar advances are pre dicted for many years to come. Looking towards the future, it has been conservatively estimated that in 2047 computers could easily be 100,000 times more powerful than they were in 1997 (Moore's law Moore] would lead to an increase on the order of around 10 billion) Bell]. Because of its enormous capability, computer technology is becoming pervasive across the technology spectrum. Nowadays it is not surpris ing to discover that very common household gadgets like your toaster contain computer technology. Televisions, microwave ovens, and even electric shavers contain software. And what's more, the use of computer technology has been estimated to double every two years Gibbs]. In order to keep up with the growing technology demands and to fully utilize the ever more powerful computing platforms, software projects have become more and more ambitious. This has lead to software systems becoming dominant forces in system functionality. Further more, the ambition to realize significant portions of a system's function ality through software has extended into the high consequence realm. Presently, software controls many critical functions in (1) airplanes, (2) electronic commerce, (3) space-bound systems, (4) medical systems, and (5) various transportation systems such as automobiles and trains."
Magix Software ANR007266ESD Sound Forge Audio Studio 10 ESD (Digital Code):Compatible Operating Systems: Windows 8, Windows 7, Windows 10Category: Video Editing SoftwareEmail delivery with digital codeWhat is Electronic Software Download or Digital Code product?Electronic Software Download or Delivered product is just like box software equivalent. This is a full version of the software, usually with the exact same End User License Agreement (license/use rights). The customer downloads the product directly to their computer from the Publisher site or a secure source endorsed by the Publisher rather than installing from a disk. The download link, instructions and license key are set to the customer via email; usually in 1-3 hours from purchase (deliveries can take up to 24 hours). Product keys are available if lost, and product can be re-installed if needed. For Services, the key that is sent is all that is needed to activate the service from the manufacturers site. Email communication will come from our service provider at (noreply@esd. synnex.com).
The Software Design Guide provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to bu
This significantly updated new edition of Developing Java Software is a thorough presentation of object-oriented design and programming concepts using the Java 5 programming language. The book takes the reader from the basics of using Java 5 to the creation of complete, object-oriented programs. Following an objects early approach, the core elements of the Java language are covered, including the use of recently added features such as generics. The encouragement of the proper creation and use of classes, and the demonstration of the strategies used to create good quality code are at the core of this book. You will learn how Java programs work and how they can be designed and implemented in an organized and systematic way. In addition, the book addresses how a Java programming project should be managed and introduces the Ant build tool and the Subversion version control system. Testing has always been an important part of Developing Java Software. This edition provides new chapters which give a detailed introduction to Test-driven Development (TDD). This approach to programming introduces more rigor to writing programs by placing emphasis on writing high quality testable and tested code from the outset. A series of examples and case studies shows how TDD works and highlights the strategies for testing code. Reflecting recent changes to the Java programming language and newly focused on first courses in programming, this excellent primer is ideal for classroom use or self-study. The many motivating examples and larger case studies show how core ideas can be applied when creating real applications, and show how to use object-oriented methods effectively to create robust, reliable, and fully-tested Java applications.
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Refinement Techniques in Software Engineering: First Pernambuco Summer School on Software Engineering, PSSE 2004; Receife, Brazil, November 23-December 5, 2004: Revised Lectures
The Pernambuco School on Software Engineering (PSSE) 2004 was the? rst in a series of events devoted to the study of advanced computer science and to the promotion of international scienti?c collaboration. The main theme in 2004 was re?nement (or rei?cation). Re?nement describes the veri?able relationship between a speci?cation and its implementation; it also describes the process of discoveringappropriateimplementations, givena speci?cation. Thus, in oneway or another, re?nement is at the heart of the programming process, and so is the major daily activity of everyprofessionalsoftwareengineer. The Summer School and its proceedings were intended to give a detailed tutorial introduction to the scienti?c basis of this activity. These proceedings record the contributions from the invited lecturers. Each chapter is the result of a thorough revision of the initial notes provided to the participants of the school. The revision was inspired by the synergy generated by the opportunity for the lecturers to present and discuss their work among themselves, and with the school s attendees. The editors have tried to produce a coherent view of the topic by harmonizing these contributions, smoothing out di?erences in notation and approach, and providing links between the lectures. We apologize to the authors for any errors introduced by our extensive editing. Although the chapters are linked in severalways, each one is su?ciently se- contained to be read in isolation. Nevertheless, Chap. 1 should be read? rst by those interested in an introduction to re?nement."
This book discusses the main legal questions raised by free and open source software (FOSS) licenses and other alternative license models, such as Creative Commons. The legal questions raised by FOSS and other alternative licenses have been the subject of an intense international debate among legal scholars and practising lawyers in the last years. Courts in different jurisdictions have confirmed that the core features of FOSS licenses are compliant with the respective applicable laws and thus enforceable in the respective jurisdictions. What is still missing so far is an in-depth comparative analysis of the legal issues raised by FOSS, Creative Commons and other alternative license on a worldwide scale. This book presents a general report on FOSS licenses and alternative license models to establish common ground and enable comparison between jurisdictions. The general report is followed by 24 national reports covering the world;s most important IT-markets. General and national reports use the same structure to facilitate the comparison. The book shows that despite the differences in their origins, all FOSS projects use detailed licenses for the organisation of their communities. It also shows the differences in the proofing of these licenses by courts in some jurisdictions and the tailor-made provisions established by some legislators to solve the legal issues raised by the license model.